AI Insights · Timothy · October 2021
Top 5 PVP Games on iOS in Central America for Q3 2021
Explore the performance trends of the top 5 PVP games on iOS in Central America during Q3 2021, including metrics on downloads, revenue, and active users.
During the third quarter of 2021, the top 5 PVP games on iOS in Central America showcased varied performance trends. Here’s a breakdown of their weekly downloads, revenue, and active user metrics.
Free Fire
From Garena International I Private Limited, Free Fire experienced fluctuations in its weekly revenue, starting at approximately $811K and ending the quarter at around $647K. Weekly downloads peaked at 52.2K in early August but saw a gradual decline towards the end of the quarter, closing at about 41K. The game maintained a robust active user base, peaking at 2.69M in late August before tapering off to approximately 2.38M by the end of September.
Roblox
Roblox Corporation’s Roblox showed a steady increase in weekly revenue, beginning at around $135K and reaching approximately $168K by the end of Q3. Downloads witnessed a significant spike in the last week of September, reaching 84.1K. However, active users showed a slight decline from 519K at the start of the quarter to about 506K at the close.
Call of Duty®: Mobile
Activision Publishing, Inc.’s Call of Duty®: Mobile saw its weekly revenue fluctuate, beginning at $152K and dropping to around $101K by the end of September. Weekly downloads also showed a decline from 33.7K to 28.8K. Active users decreased from 506K to approximately 432K over the quarter.
Pokémon UNITE
The Pokémon Company’s Pokémon UNITE, which launched in late September, had a promising start with weekly downloads at 302.5K in its launch week, followed by 41.6K in the subsequent week. The game generated around $17.4K in its first week of revenue. Active users started at 275K and slightly decreased to 259K by the end of the month.
Subway Surfers
Sybo Games ApS’s Subway Surfers maintained a relatively stable performance in weekly downloads, averaging around 24K. Revenue peaked at $1.5K in late August and tapered off to about $571 by the end of September. The game’s active user base remained strong, peaking at 705K towards the end of the quarter.
These insights, derived from Sensor Tower data, highlight the dynamic nature of PVP games in Central America. For more detailed analytics and trends, visit Sensor Tower.